The Art of Game Design by Jesse SchellPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Publication Date: 2019-08-12
Cybersecurity in the Covid-19 Pandemic
Publication Date: 2021
A Most Remarkable Creature by Jonathan Meiburg"A fascinating, entertaining, and totally engrossing story."--David Sibley, author of What It's Like to Be a Bird "Utterly captivating and beautifully written, this book is a hugely entertaining and enlightening exploration of a bird so wickedly smart, curious, and social, it boggles the mind."--Jennifer Ackerman, author of The Bird Way "As curious, wide-ranging, gregarious, and intelligent as its subject."--Charles C. Mann, author of 1491 An enthralling account of a modern voyage of discovery as we meet the clever, social birds of prey called caracaras, which puzzled Darwin, fascinate modern-day falconers, and carry secrets of our planet's deep past in their family history. In 1833, Charles Darwin was astonished by an animal he met in the Falkland Islands: handsome, social, and oddly crow-like falcons that were "tame and inquisitive . . . quarrelsome and passionate," and so insatiably curious that they stole hats, compasses, and other valuables from the crew of the Beagle. Darwin wondered why these birds were confined to remote islands at the tip of South America, sensing a larger story, but he set this mystery aside and never returned to it. Almost two hundred years later, Jonathan Meiburg takes up this chase. He takes us through South America, from the fog-bound coasts of Tierra del Fuego to the tropical forests of Guyana, in search of these birds: striated caracaras, which still exist, though they're very rare. He reveals the wild, fascinating story of their history, origins, and possible futures. And along the way, he draws us into the life and work of William Henry Hudson, the Victorian writer and naturalist who championed caracaras as an unsung wonder of the natural world, and to falconry parks in the English countryside, where captive caracaras perform incredible feats of memory and problem-solving. A Most Remarkable Creature is a hybrid of science writing, travelogue, and biography, as generous and accessible as it is sophisticated, and absolutely riveting.
Publication Date: 2021-03-30
Theory of Fun for Game Design by Raph KosterNow in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
Publication Date: 2013-12-17
Artificial Intelligence by Stuart Russell; Peter NorvigThe most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence The long-anticipated revision of Artificial Intelligence: A Modern Approach explores the full breadth and depth of the field of artificial intelligence (AI). The 4th Edition brings readers up to date on the latest technologies, presents concepts in a more unified manner, and offers new or expanded coverage of machine learning, deep learning, transfer learning, multiagent systems, robotics, natural language processing, causality, probabilistic programming, privacy, fairness, and safe AI.
Publication Date: 2020-04-28
Futureproof by Kevin Roose"A concise, insightful and sophisticated guide to maintaining humane values in an age of new machines."--The New York Times Book Review "While we need to rewrite the rules of the twenty-first-century economy, Kevin's book is a great look at how people can do this on a personal level to always put humanity first."--Andrew Yang You are being automated. After decades of hype and sci-fi fantasies, artificial intelligence is leaping out of research labs and into the center of our lives. Automation doesn't just threaten our jobs. It shapes our entire human experience, with AI and algorithms influencing the TV shows we watch, the music we listen to, the beliefs we hold, and the relationships we form. And while the age-old debate over whether automation will destroy jobs rages on, an even more important question is being ignored: How can we be happy, successful humans in a world that is increasingly built by and for machines? In Futureproof: 9 Rules for Humans in the Age of Automation, New York Times technology columnist Kevin Roose lays out a hopeful, pragmatic vision for how we can thrive in the age of AI and automation. He shares the secrets of people and organizations that have survived previous waves of technological change, and explains what skills are necessary to stay ahead of today's intelligent machines, with lessons like * Be surprising, social, and scarce. * Resist machine drift. * Leave handprints. * Demote your devices. * Treat AI like a chimp army. Roose rejects the conventional wisdom that in order to succeed in the AI age, we have to become more like machines ourselves--hyper-efficient, data-driven workhorses. Instead, he says, we should focus on being more human, and doing the kinds of creative, inspiring, and meaningful things even the most advanced robots can't do.
Publication Date: 2021-03-09
A History of Data Visualization and Graphic Communication by Michael Friendly; Howard WainerA comprehensive history of data visualization--its origins, rise, and effects on the ways we think about and solve problems. With complex information everywhere, graphics have become indispensable to our daily lives. Navigation apps show real-time, interactive traffic data. A color-coded map of exit polls details election balloting down to the county level. Charts communicate stock market trends, government spending, and the dangers of epidemics. A History of Data Visualization and Graphic Communication tells the story of how graphics left the exclusive confines of scientific research and became ubiquitous. As data visualization spread, it changed the way we think. Michael Friendly and Howard Wainer take us back to the beginnings of graphic communication in the mid-seventeenth century, when the Dutch cartographer Michael Florent van Langren created the first chart of statistical data, which showed estimates of the distance from Rome to Toledo. By 1786 William Playfair had invented the line graph and bar chart to explain trade imports and exports. In the nineteenth century, the "golden age" of data display, graphics found new uses in tracking disease outbreaks and understanding social issues. Friendly and Wainer make the case that the explosion in graphical communication both reinforced and was advanced by a cognitive revolution: visual thinking. Across disciplines, people realized that information could be conveyed more effectively by visual displays than by words or tables of numbers. Through stories and illustrations, A History of Data Visualization and Graphic Communication details the 400-year evolution of an intellectual framework that has become essential to both science and society at large.
Publication Date: 2021-06-08
Living in Data by Jer ThorpIn the fall of 2009, the data artist Jer Thorp wrote a pair of algorithms to inscribe names on the 9/11 Memorial in Manhattan. The project involved designing a layout that allowed for "meaningful adjacencies"--family members, business partners, coworkers--to be etched into the bronze in close proximity. Thorp presented his results in competition against another team, a group of financial analysts who had also been working on the problem.The analysts were confident they'd found the most highly optimized solution--a maximum of about 93 percent of the adjacencies could be satisfied--when Thorp, a long-haired artist working on an old broken laptop, presented his layout: it was 99.99 percent solved. The analysts, it turned out, had looked at the data but not at how the data was to be represented. But Thorp considered each name as a unique unit in a real system. He'd solved a data problem by honoring the people from whom the data came, as well as the world in which that data would live.The memorial project represents Thorp's approach to data as a rich medium for personal and community growth. This human-centered approach has defined his work, from The New York Times to the Museum of Modern Art to the Library of Congress; from a submarine at the bottom of the Gulf of Mexico to a boat in the middle of Africa's Okavango Delta; from Manchester's town hall to an abandoned school in St. Louis's north side.In Living in Data, Thorp proves that thinking about data in a human context makes us better problem solvers and builds a healthier relationship between us and our data--one that puts our well-being front and center--and that there is a path forward beyond the extractive, impersonal nature of the "big data" era.
Publication Date: 2021-05-04
The Ultimate Guide to Video Game Writing and Design by Flint Dille; John Zuur Platten. Authors are top game designers . Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there's complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
Publication Date: 2008-01-08
Level up! the Guide to Great Video Game Design by Scott RogersWant to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren't sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game's pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems - including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David "God of War" Jaffe and even a brand-new chili recipe -making it an even more indispensable guide for video game designers both "in the field" and the classroom. Grab your copy of Level Up! 2nd Edition and let's make a game!
Publication Date: 2014-04-28
Learn Coding Basics in Hours with Python by The Tech Academy
Publication Date: 2017-11-01
The Last Lecture by Randy Pausch; Jeffrey Zaslow (As told to)After being diagnosed with terminal cancer, a professor shares the lessons he's learned--about living in the present, building a legacy, and taking full advantage of the time you have--in this life-changing classic. "We cannot change the cards we are dealt, just how we play the hand." --Randy Pausch A lot of professors give talks titled "The Last Lecture." Professors are asked to consider their demise and to ruminate on what matters most to them. And while they speak, audiences can't help but mull over the same question: What wisdom would we impart to the world if we knew it was our last chance? If we had to vanish tomorrow, what would we want as our legacy? When Randy Pausch, a computer science professor at Carnegie Mellon, was asked to give such a lecture, he didn't have to imagine it as his last, since he had recently been diagnosed with terminal cancer. But the lecture he gave--"Really Achieving Your Childhood Dreams"--wasn't about dying. It was about the importance of overcoming obstacles, of enabling the dreams of others, of seizing every moment (because "time is all you have . . . and you may find one day that you have less than you think"). It was a summation of everything Randy had come to believe. It was about living. In this book, Randy Pausch has combined the humor, inspiration and intelligence that made his lecture such a phenomenon and given it an indelible form. It is a book that will be shared for generations to come.
Publication Date: 2008-04-08
Math Smart by Marcia Lerner; Princeton Review Staff; A. RobinsonA study guide for mathematics, suitable for both the SAT taker and math-deficient individuals of all ages, provides a review of basic math concepts.
Publication Date: 1993-08-24
The Country Diary of an Edwardian Lady by Edith Holden
Publication Date: 1977
The Numerati by Stephen Baker
Publication Date: 2009-09-09
The Drunkard's Walk by Leonard Mlodinow
Publication Date: 2009-05-05
The Shallows by Nicholas Carr
Call Number: Brandywine Learning Commons
Publication Date: 2010-06-07
Artificial Intelligence by Charles Jennings
Publication Date: 2019-05-08
Preparing Literature Reviews-2nd Ed by M. Ling Pan
Call Number: Brandywine Learning Commons
Publication Date: 2004-01-01
Possible Minds by John Brockman
Publication Date: 2019-02-19
The Adventures of Alexander Von Humboldt by Andrea Wulf; Lillian Melcher (Illustrator)
Call Number: OVERSIZE
Publication Date: 2019-04-02
The Last Lecture by Randy Pausch; Jeffrey Zaslow (As told to)
Publication Date: 2008-04-08
Practical SQL by Anthony DeBarros
Publication Date: 2018-05-01
Emotional AI by Andrew McStay
Publication Date: 2018-08-22
Data Science by John D. Kelleher; Brendan Tierney
Publication Date: 2018-04-13
Data Science and Analytics with Python by Jesus Rogel-Salazar
Publication Date: 2017-08-16
The Book of Why by Judea Pearl; Dana Mackenzie
Publication Date: 2018-05-15
Bitwise by David Auerbach
Publication Date: 2018-08-28
Teaching Statistics by Andrew Gelman; Deborah Nolan
Publication Date: 2017-07-04
The Restless Clock by Jessica Riskin
Publication Date: 2016-03-10
Proposals That Work by Stephen J. Silverman; Lawrence F. Locke; Waneen Wyrick Spirduso
Publication Date: 2013-04-18
Outlier Analysis by Charu C. Aggarwal
Publication Date: 2018-05-04
For Fun and Profit by Christopher Tozzi; Jonathan Zittrain
Publication Date: 2017-08-11
On the Trail of Ebola by Guido van der Groen
Publication Date: 2016-11-04
The Silences of Science by Felicity Mellor (Editor); Stephen Webster (Editor)
Publication Date: 2016-10-06
CompTIA Security+ Study Guide by Emmett Dulaney
Publication Date: 2011-06-28
Database Systems by Ramez Elmasri; Sham Navathe; Shamkant B. Navathe
Publication Date: 2003-07-23
When Ideology Trumps Science by Brent S. Steel; Erika Allen Wolters